The body of interactive architecture. Scenario-based and generative approaches

  • Bianca Andaloro University of Palermo (Italy)
Keywords: interactive, adaptive, resilient architecture, big data, information


The complexity of reality, both physical and virtual, in which we are immersed requires a reflection on how to achieve integration between the digital world and contemporary architecture. In particular, the article intends to explore the way in which virtual information can become design material, also intervening on the spatial and formal characteristics of the built environment. Therefore, two different approaches in interactive architectures will be discussed, one scenario-based and the other generative, capable of establishing the physical boundaries of the relationship between architecture and information. Jade Eco Park, Translated Geometries and One Ocean Pavilion offer a different key to interpreting the relationship between man, building and surrounding environment, in a meta-textual relationship between the physical and the virtual that calls contemporary architecture to reflect on the potential of this phenomenon.

Author Biography

Bianca Andaloro, University of Palermo (Italy)

Architect and PhD Candidate in architectural planning, she has been a member of the In_Fra lab Research Unit since 2016. Her research focuses on resilience through adaptive architecture and digital systems.


Ackoff, R. (1989), “From Data to Wisdom”, in Journal of Applied Systems Analysis, vol. 16, pp. 3-9.

Antonini, E. (2019), “Incertezza, fragilità, resilienza | Uncertainty, fragility, resilience”, in Agathòn | International Journal of Architecture Art and Design, vol. 6, pp. 6-13. [Online] Available at: [Accessed 19 October 2021].

d’Estrée Sterk, T. (2006), “Responsive Architecture – User-centered Interactions within the Hybridized Model of Control”, in Oosterhuis, K. and Feireiss, L. (eds), Game, Set and Match II – On Computer Games, Advanced Geometries and Digital Technologies, Episode Publishers, Rotterdam, pp. 494-501.

d’Estrée Sterk, T. (2005), “Building upon Negroponte – A hybridized model of control suitable for responsive architecture”, in Automation in Construction, vol. 14, issue 2, pp. 225-232. [Online] Available at: [Accessed 19 October 2021].

Elmokadem, A., Ekram, M., Waseef, A. and Nashaat, B. (2018), “Kinetic Architecture – Concepts, History and Application”, in International Journal of Science and Research, vol. 7, issue 4, pp. 750-758. [Online] Available at: [Accessed 19 October 2021].

Floridi, L. (2020), La quarta rivoluzione – Come l’infosfera sta trasformando il mondo, Raffaello Cortina Editore, Milano.

Fox, M. (ed.) (2016), Interactive Architecture – Adaptive world, Princeton Architectural Press, New York.

Galimberti, U. (2011), L’uomo nell’età della tecnica, Alboversorio, Senago.

Giedion, S. (1948), Mechanization takes command, Oxford University Press, New York.

Hespanhol, L., Haeusler, M. H., Tomitsch, M. and Tscherteu, G. (2017), Media Architecture Compendium – Digital Placemaking. Avedition, Stuttgart.

Kitchin, R. (2014), The Data Revolution – Big Data, Open Data, Data Infrastructures and Their Consequences, SAGE Publications, Thousand Oaks (US). [Online] Available at: [Accessed 19 October 2021].

Marotta, A. (2005), Diller + Scofidio Blurred Theater, Edilstampa, Roma.

Menges, A. and Reichert, S. (2015), “Performative Wood: Physically Programming the Responsive Architecture of the HygroScope and HygroSkin Projects”, in Architectural Design, vol. 85, issue 5, pp. 66-73. [Online] Available at: [Accessed 19 October 2021].

Negroponte, N. (1995), Being digital, Vintage Books, New York.

Oosterhuis, K. (2006), “Swarm architecture II”, in Oosterhuis, K. and Feireiss, L. (eds), Game, Set and Match II – On Computer Games, Advanced Geometries and Digital Technologies, Episode Publishers, Rotterdam, pp. 14-28.

Philippe Rahm Architectes, P. (2017), Form Follows Climate – About a Meteorological Park in Taiwan, Oil Forest League, Vulture.

Picon, A. (2010), Digital Culture in Architecture – An Introduction for the Design Professions, Birkhäuser, Basel.

Rosson, M. B. and Carroll, J. M. (2002), “Scenario-Based Design”, in Jacko, J. and Sears, A. (eds), The Human-Computer Interaction Handbook – Fundamentals, Evolving Technologies and Emerging Applications, CRC Press, Boca Raton (US), pp. 1032-1050.

Wiener, N. (1948), Cybernetics – Or Control and Communication in the Animal and the Machine, Kessinger, New York.

Different spatial configurations of the laser cut wooden prototype of Translated Geometries in Catalonia by IAAC (E. Tankal, E. Baseta and R. Shambayati), 2014 (credit: AGATHÓN 10 | 2021
How to Cite
Andaloro, B. (2021) “The body of interactive architecture. Scenario-based and generative approaches”, AGATHÓN | International Journal of Architecture, Art and Design, 10(online), pp. 76-83. doi: 10.19229/2464-9309/1072021.
Architecture | Essays & Viewpoint
Share |