Digital sociability in Covid-19 era. Service Design for the analysis of emotional involvement in the digital city
DOI:
https://doi.org/10.19229/2464-9309/10232021Keywords:
service design, digital city, digital sociability, emotional imprint, covid-19Abstract
The recent world health emergency and the consequent virtualisation of daily life that human beings had to tackle, have brought to light the role of digital technologies in our lives and the problems linked to them. In this context, the article deals with the analysis of the most used digital platforms during the 2020 lockdown, aimed at highlighting the link between its success and the emotional-relational component of the services. To this purpose, an investigation tool coming from Service Design was created. A tool capable of supporting the action of a service performance analysis and its effects in terms of emotional factors: an opportunity for the scientific community to think on the improvement of the socio-relational components of a metaphorical digital city.
Downloads
Article Metrics Graph
References
Aristotele (2007), Politica [or. ed. Τά πολιτικά, 328 ca. BC], Editori Laterza, Roma-Bari.
Aurigi, A. and Graham, S. (2003), “Cyberspace and the city – The virtual city in Europe”, in Bridge, G. and Watson, S. (eds), A Companion to the City, Blackwell Publishing, Oxford, pp. 496-497. [Online] Available at: doi.org/10.1002/9780470693414.ch41 [Accessed 28 October 2021].
Baudrillard, J. (1996), Il delitto perfetto – La televisione ha ucciso la realtà?, Raffaello Cortina Editore, Milano.
Baudrillard, J. (2007), Le strategie fatali [or. ed. Les Stratégies Fatales, 1983], Feltrinelli, Milano.
Bolter, J. D. and Grusin, R. (1998), Remediation – Understanding New Media, The MIT Press, Cambridge (MA).
Boni, S. (2014), Homo Comfort – Il superamento tecnologico della fatica e le sue conseguenze, Elèuthera, Milano.
Bonini, T. (2020), “L’immaginazione sociologica e le conseguenze sociali del Covid-19”, in Mediascapes Journal, vol. 15, pp. 13-23. [Online] Available at: rosa.uniroma1.it/rosa03/mediascapes/article/view/16762 [Accessed 26 October 2021].
Brás, S., Ferreira, J. H. T., Soares, S. C. and Pinho, A. J. (2018), “Biometric and Emotion Identification – An ECG Compression Based Method”, in Frontiers in Psychology, vol. 9, pp. 1-11. [Online] Available at: doi.org/10.3389/fpsyg.2018.00467 [Accessed 28 October 2021].
Byung-Chul, H. (2017), Il profumo del tempo – L’arte di indugiare sulle cose, Vita e Pensiero, Milano.
Chicchi, F. and Simone, A. (2017), La società della prestazione, Ediesse, Roma.
Corposanto, C. (2020), “Ma quale distanza? (Perché le parole sono importanti)”, in Corposanto, C. and Fotino, M. (eds), Covid19 – Le parole diagonali della Sociologia, The diagonales ebook collection, pp. 2-6. [Online] Available at: diagonales.it/covid19-ebook [Accessed 28 October 2021].
Curedale, R. (2016), Design Thinking – Process and Methods – 3rd Edition, Design Community College Inc.
De Luca, V. (2016), “Oltre l’interfaccia – Emozioni e design dell’interazione per il benessere”, in MD Journal, vol. 1, pp. 106-119. [Online] Available at: mdj.materialdesign.it/index.php/mdj/article/view/65 [Accessed 06 November 2021].
Dunne, A. and Raby, F. (2013), Speculative Everything – Design, Fiction, and Social Dreaming, The MIT Press, Cambridge (MA).
Graham, S. and Marvin, S. (1996), Telecommunications and the City – Electronic Spaces, Urban Places, Routledge, London.
Haythornthwaite, C. (2005), “Social networks and Internet connectivity effects”, in Information, Communication & Society, vol. 8, issue 2, pp. 125-147. [Online] Available at: doi.org/10.1080/13691180500146185 [Accessed 28 October 2021].
Hennessy, J. L. and Patterson, D. A. (2011), Computer Architecture – A Quantitative Approach, Elsevier, Waltham (US).
Hampton, K. and Wellman, B. (2003), “Neighboring in Netville – How the Internet supports community and social capital in a wired suburb”, in City & Community, vol. 2, issue 4, pp. 277-311. [Online] Available at: doi.org/10.1046/j.1535-6841.2003.00057.x [Accessed 29 October 2021].
Kemp, S. (2021), Digital 2021 Global Overview Report. [Online] Available at: datareportal.com/reports/digital-2021-global-overview-report [Accessed 30 October 2021].
Ishida, T. and Isbister, K. (eds) (2000), Digital Cities – Technologies, Experiences, and Future Perspectives, Lecture Notes in Computer Science, vol. 1765, Springer, Berlin.
Fernandez, S., Jenkins, P. and Vieira, B. (2020), Europe’s digital migration during Covid-19 – Getting past the broad trends and averages, McKinsey digital. [Online] Available at: mckinsey.com/business-functions/mckinsey-digital/our-insights/europes-digital-migration-during-covid-19-getting-past-the-broad-trends-and-averages [Accessed 29 October 2021].
Kalakota, R. and Robinson, M. (2003), Services Blueprint – Roadmap for Execution, Addison-Wesley, Boston.
Honey-Rosés, J., Anguelovski, I., Chireh, V. K., Daher, C., van den Bosch, C. K., Litt, J. S., Mawani, V., McCall, M. K., Orellana, A., Oscilowicz, E., Sánchez, U., Senbel, M., Tan, X., Villagomez, E., Zapata, O. and Nieuwenhuijsen, M. (2020), “The impact of Covid-19 on public space – An early review of the emerging questions – Design, perceptions and inequities”, in Cities & Health, pp. 1-17. [Online] Available at: doi.org/10.1080/23748834.2020.1780074 [Accessed 10 October 2021].
Lévy, P. (1998), Becoming virtual – Reality in the digital age, Plenum Trade, New York.
Lyubomirsky, S., Sheldon K. M. and Schkade, D. (2005), “Pursuing happiness – The architecture of sustainable change”, in Review of General Psycology, vol. 9, n. 2, pp. 111-131. [Online] Available at: doi.org/10.1037/1089-2680.9.2.111 [Accessed 10 October 2021].
Losasso, M. (2015), “Rigenerazione urbana – Prospettive di innovazione | Urban regeneration – Innovative perspectives”, in Techne | Journal of Technology for Architecture and Environment, vol. 10, pp. 4-5. [Online] Available at: oaj.fupress.net/index.php/techne/issue/view/351 [Accessed 10 October 2021].
Maldonado, T. (1994), Reale e virtuale, Feltrinelli, Milano.
Martin, D., O’Neill, M., Hubbard, S. and Palmer, A. (2008), “The role of emotion in explaining consumer satisfaction and future behavioural intention”, in Journal of Services Marketing, vol. 22, n. 3, pp. 224-236. [Online] Available at: doi.org/10.1108/08876040810871183 [Accessed 08 November 2021].
Nicola, M., Alsafi, Z., Sohrabi, C., Kerwan, A., Al-Jabir, A., Iosifidis, C., Agha, M. and Agha, R. (2020), “The socio-economic implications of the coronavirus pandemic (Covid-19) – A review”, in International Journal of Surgery, vol. 78, pp. 185-193. [Online] Available at: doi.org/10.1016/j.ijsu.2020.04.018 [Accessed 18 October 2021].
OECD (2020), How’s Life? 2020 – Measuring Well-being, OECD Publishing, Paris. [Online] Available at: doi.org/10.1787/9870c393-en [Accessed 18 October 2021].
Oldenburg, R. (1989), The Great Good Place – Cafes, Coffee Shops, Community Centers, Beauty Parlors, General Stores, Bars, Hangout, and How They Get You Through the Day, Paragon House, New York.
Rheingold, H. (1993), The Virtual Community – Homesteading on the Electronic Frontier, Addison-Wesley, Boston.
Ritzer, G. and Jurgenson, N. (2010), “Production, consumption, presumption – The nature of capitalism in the age of the digital prosumer”, in Journal of Consumer Culture, vol. 10, issue 1, pp. 13-36. [Online] Available at: doi.org/10.1177/1469540509354673 [Accessed 23 September 2021].
Shostack, J. L. (1984), “Designing Services that Deliver”, in Harvard Business Review, January 1984. [Online] Available at: hbr.org/archive-toc/3841 [Accessed 28 October 2021].
Siuda, P. (2020), “A city as a virtual community – Several perspectives”, in First Monday | Peer-reviewed Journal on the Internet, vol. 25, n. 12. [Online] Available at: doi.org/10.5210/fm.v25i12.10596 [Accessed 06 November 2021].
Stickdorn, M., Hormess, E. H., Lawrence, A. and Schneider, J. (2018), This Is Service Design Doing – Applying Service Design Thinking in the Real World, O’Reilly Media, Newton (US).
Stephen, B. (2020), “The lockdown live-streaming numbers are out, and they’re huge”, in The Verge, 13/05/2020. [Online] Available at: theverge.com/2020/5/13/21257227/coronavirus-streamelements-arsenalgg-twitch-youtube-livestream-numbers [Accessed 30 October 2021].
Ting, D. S. W., Carin, L., Dzau, V. and Wong, T. Y. (2020), “Digital technology and Covid-19”, in Nature Medicine, vol. 26, pp. 459-461. [Online] Available at: doi.org/10.1038/s41591-020-0824-5 [Accessed 11 October 2021].
Webber, M. M. (1963), “Order in Diversity – Community without Propinquity”, in Wirigo, L. (ed.), Cities and Space, Johns Hopkins University Press, Baltimore, pp. 23-56.
Downloads
Published
How to Cite
Issue
Section
License
This Journal is published under Creative Commons Attribution Licence 4.0 (CC-BY).
License scheme | Legal code
This License allows anyone to:
Share: copy and redistribute the material in any medium or format.
Adapt: remix, transform, and build upon the material for any purpose, even commercially.
Under the following terms
Attribution: Users must give appropriate credit, provide a link to the license, and indicate if changes were made; users may do so in any reasonable manner, but not in any way that suggests the licensor endorses them or their use.
No additional restrictions: Users may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices
Users do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give users all of the permissions necessary for their intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.