MERLINO. Virtual Reality for Stimulation of Neuro-cognitive Processes
DOI:
https://doi.org/10.19229/2464-9309/5202019Keywords:
multisensory environments, adaptive and responsive technologies, low cost solutions, software simulationAbstract
This research investigates studies on multi-sensory environments (MSEs) and, comparing existing solutions on the market, offers an integrated product-service, designed to contain costs, from an industrial manufacturing perspective, with a high level of flexibility, aimed at children with intellectual and motor disabilities. Based on the studies developed by the LudoMi team, a project awarded at Polisocial Award 2017, as acknowledgment on research with a high social impact relevant for the scientific community. We report the case study of Merlino: research project, in progress, with the Design Department of the Polytechnic of Milan, which aims to increase the development of cognitive faculties and motor skills, promoting learning and improvement of communication and relational skills.
Downloads
Article Metrics Graph
References
Baricco, A. (2018), The Game, Giulio Einaudi editore, Torino.
Beckman, L. and Barry, M. (2007), “Innovation as a Learning Process: embedding design thinking”, in California Management Review, vol. 50, n. 1, pp. 24-56.
Cipresso, P., La Paglia, F., La Cascia, C., Riva, G., Albani, G. and La Barbera, D. (2013), “Break in volition: a virtual reality study in patients with obsessive-compulsive disorder”, in Experimental Brain Research, vol. 229, issue 3, pp. 443-449.
Cosentino, G., Leonardi, G., Gelsomini, M., Spitale, M., Gianotti, M., Garzotto, F. and Arquilla, V. (2019), “GENIEL: an auto-generative intelligent interface to empower learning in a multi-sensory environment”, in Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion (IUI ‘19), ACM, New York (USA), pp. 27-28.
Dourish, P. (2001), Where the action is – The foundations of embodied interaction, MIT Press, Cambridge (MA).
Drobac, K. and Gaus, C. (2014), “Connected Care Is Key to Accountable Care: The Case for Supporting Telehealth in ACOs”, in The American Journal of Accountable Care, vol. 2, n. 2, pp. 25-26.
Fahle, M. and Poggio, T. (eds) (2002), Perceptual learning, MIT Press, Cambridge (MA).
Ficocelli, S. (2019), Innovation-driven healthcare – Viaggio oltre le nuove frontiere della salute. [Online] Available at: www.repubblica.it/dossier/tecnologia/talks-on-tomorrow-2018/2019/03/08/news/talks_on_tomorrow -221001366/?ref=search [Accessed 10 April 2019].
Galliers, R. and Currie, W. (eds) (1999), Rethinking Management Information Systems – An Interdisciplinary Perspective, Oxford University Press, New York.
Garzotto, F. and Gelsomini, M. (2017), “Magic Room: A Smart Space for Children with Neurodevelopmental Disorder”, in IEEE Pervasive Computing, vol. 17, issue 1, pp. 38-48.
Haggar, L. E. and Hutchinson, R. (1991), “Snoezelen: an approach to the provision of a leisure resource for people with profound and multiple handicaps”, in Journal of the British Institute of Mental Handicap, vol. 19, pp. 51-55.
Howard, Z. and Melles, G. (2011), “Beyond designing: Roles of the designer in complex design projects”, in OZCHI 2011 Proceedings of the 23rd Australian Computer-Human Interaction Conference – Design, Culture and Interaction, ACM, Canberra, Australian Capital Territory, Australia, pp. 152-155.
Hulsegge, A. and Verheul, J. (1987), Snoezelen Another World – A Practical Book of Sensory Experience Environments for the Mentally Handicapped, Rompa, Chesterfield (UK).
Kaplan, H. M., Clopton, M., Kaplan, M., Messbauer, L. and McPherson, K. (2006), “Snoezelen multi-sensory environments: Task engagement and generalization”, in Research in Developmental Disabilities, vol. 27, pp. 443–455.
Kewin, J. (1994), “Snoezelen. The reason and the method”, in Hutchinson, R. and Kewin, J. (eds), Sensations and disability – Sensory environments for leisure, Snoezelen, education and therapy, Rompa, Chesterfield (UK).
Parés, N., Carreras, A., Durany, J., Ferrer, J., Freixa, P., Gómez, D., Kruglanski, O., Parés, R., Ribas, I. J., Soler, M. and Sanjurjo, A. (2004), “MEDIATE: An interactive multisensory environment for children with severe autism and no verbal communication”, in 3rd International Workshop on Virtual Rehabilitation (IWVR ‘04), Lausanne, Svizzera, pp. 1-9. [Online] Available at: pdfs.semanticscholar.org/0676/8e2cda070abd4d44050edbc808920403a681.pdf?_ga=2.28878588.1303837857.1557213218-1890251487.1555255686 [Accessed 8 April 2019].
Ringland, K. E., Zalapa, R., Neal, M., Escobedo, L., Tentori, M. and Hayes, G. R. (2014), “SensoryPaint: a multimodal sensory intervention for children with neurodevelopmental disorders”, in Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, ACM digital library, New York, pp 873-884.
Slevin, E. and McClelland, A. (1999), “Multisensory environments: are they therapeutic? A single-subject evaluation of the clinical effectiveness of a multisensory environment”, in Journal of Clinical Nursing, vol. 8, issue 1, pp. 48-56.
Soleterre (2018), Salute è salute sociale – Il Programma Internazionale per l’Oncologia Pediatrica di Solterre. [Online] Available at: soleterre.org/wp-content/uploads/2017/08/dossier_FEB_2018_SOLETERRE_OK.pdf [Accessed 6 April 2019].
Weiser, M. (1991), “The computer of the twenty-first century”, in Scientific American, vol. 265, n. 3, pp. 94-104.
Wilson, M. (2002), “Six views of embodied cognition”, in Psychonomic Bulletin & Review, vol. 9, pp. 625-636.
Downloads
Published
How to Cite
Issue
Section
License
This Journal is published under Creative Commons Attribution Licence 4.0 (CC-BY).
License scheme | Legal code
This License allows anyone to:
Share: copy and redistribute the material in any medium or format.
Adapt: remix, transform, and build upon the material for any purpose, even commercially.
Under the following terms
Attribution: Users must give appropriate credit, provide a link to the license, and indicate if changes were made; users may do so in any reasonable manner, but not in any way that suggests the licensor endorses them or their use.
No additional restrictions: Users may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices
Users do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give users all of the permissions necessary for their intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.