MEET. An interactive exhibition itinerary between co-design and enhancement of the territory

  • Silvia Gasparotto University of the Republic of San Marino
  • Alessandra Bosco IUAV University of Venice (Italy)
  • Margo Lengua University of the Republic of San Marino
  • Pietro Baruzzi Technogym’s UX-UI
Keywords: exhibition design, interaction design, co-design processes, local heritage, digital narratives

Abstract

In a context of socio-economic and cultural transformations, the diffusion of digital technologies has played a significant role by providing a horizontal tool that can stimulate sharing, simplify communication, and support the physical experience of a place. Even museums and exhibition itineraries, combining physical and digital dimensions, become places of hybridisation. This paper presents a research programme that investigates the field of design for Cultural Heritage. MEET (Multifaceted Experiences for Enhancing Territories) is a collaborative project format that involves institutions, professionals, and citizens in the realisation of an interactive exhibition itinerary dedicated to the enhancement of the local Cultural Heritage through co-design processes.

Author Biographies

Silvia Gasparotto, University of the Republic of San Marino

PhD, she is a Researcher and Deputy Executive Director of the Master Degree in Interaction & Experience Design. Her research interests are focused on Design for the enhancement of Cultural Heritage, interaction design, design theory, participatory and collaborative practices.
Email: silvia.gasparotto@unirsm.sm

Alessandra Bosco, IUAV University of Venice (Italy)

Architect and PhD, she is a Researcher. She is the author of numerous contributions and publications and carries out research in the fields of Design for the enhancement of Cultural Heritage and Exhibit Design with a specific focus on collaborative approaches.
E-mail: alessandra.bosco@iuav.it

Margo Lengua, University of the Republic of San Marino

She is a Research Fellow. She works on research projects focusing on Design for the enhancement of Cultural Heritage, in particular with the application of game design techniques.
Email: margo.lengua@unirsm.sm

Pietro Baruzzi, Technogym’s UX-UI

Graduated in Interaction Design from the University of the Republic of San Marino, he is an intern at Technogym’s UX-UI Development Department. His research interests focus on interaction design, UX-UI development and design for the enhancement of Cultural Heritage.
Email: pietro.baruzzi95@gmail.com

References

Avram, G., Ciolfi, L. and Maye, L. (2020), “Creating tangible interactions with cultural heritage – Lessons learned from a large-scale, long-term co-design project”, in CoDesign | International Journal of CoCreation in Design and Arts, vol. 16, issue 3, pp. 251-266. [Online] Available at: doi.org/10.1080/15710882.2019.1596288 [Accessed 20 October 2021].

Balzola, A. and Rosa, P. (2011), L’arte fuori di sé – Un manifesto per l’età post-tecnologica, Feltrinelli, Milano.

Bonacini, E. (2020), I musei e le forme dello Storytelling digitale, Aracne, Canterano.

Bosco, A. (2019), “La casa museo – Nuovi ‘racconti’ per la formazione di comunità sul territorio”, in Sinni, G. (ed.), Designing Civic Consciousness – ABC per la ricostruzione della coscienza civile, Quodlibet, Macerata, pp. 202-211.

Chaumier, S. and Françoise, C. (2014), “Museomix – L’invention d’un musée du XXIe siècle”, in La Lettre de l’OCIM | Musées, Patrimoine et Culture scientifiques et techniques, vol. 156, pp. 7-11. [Online] Available at: doi.org/10.4000/ocim.1454 [Accessed 20 October 2021].

Cirifino, F., Giardina Papa, E., Rosa, P. and Studio Azzurro (2011), Musei di narrazione – Percorsi interattivi e affreschi multimediali | Museum as Narration – Interactive experiences and multimedia frescoes, SilvanaEditoriale, Cinisello Balsamo.

Colombo, M. E. (2020), Musei e cultura digitale – Fra narrativa, pratiche e testimonianze, Editrice Bibliografica, Milano.

Dal Falco, F and Vassos, S. (2017), “Museum Experience Design – A Modern Storytelling Methodology”, in The Design Journal, vol. 20, issue sup. 1, pp. S3975-S3983. [Online] Available at: doi.org/10.1080/14606925.2017.1352900 [Accessed 10 October 2021].

Drucker, P. F. (1993), “The rise of the knowledge society”, in The Wilson Quarterly, vol. 17, issue 2, pp. 52-71. [Online] Available at: link.gale.com/apps/doc/A13905270/AONE?u=anon~b00f9c7b&sid=googleScholar&xid=81dfdf3b [Accessed 13 October 2021].

Koleva, B., Spence, J., Benford, S., Kwon, H., Schnädelbach, H., Thorn, E., Preston, W., Hazzard, A., Greenhalgh, C., Adams, M., Farr, J. R., Tandavanitj, N., Angus, A. and Lane, G. (2020), “Designing Hybrid Gifts”, in ACM Transaction Computer-Human Interaction, vol. 27, n. 5, pp. 1-33. [Online] Available at: doi.org/10.1145/3398193 [Accessed 20 October 2021].

Løvlie, A. S., Benford, S., Spence, J., Wray, T., Mortensen, C. H., Olesen, A., Rogberg, L., Bedwell, B., Darzentas, D. and Waern, A. (2019), “The GIFT framework – Give visitors the tools to tell their own stories”, in MW19 | Boston, n.d. [Online] Available at: mw19.mwconf.org/paper/the-gift-framework-give-visitors-the-tools-to-tell-their-own-stories/ [Accessed 20 October 2021].

Manzini, E. (2021), Abitare la prossimità – Idee per la città dei 15 minuti, Egea, Milano.

Manzini, E. (2018), Politiche del quotidiano – Progetti di vita che cambiano il mondo, Edizioni di comunità, Roma.

Manzini, E. (2015), Design, when everybody designs – An introduction to design for social innovation, MIT Press, Cambridge.

Murray, R., Caulier-Grice, J. and Mulgan, G. (2010), The open book of social innovation, London, Nesta.

Maulini, A. (2019), Comunicare la cultura, oggi, Editrice Bibliografica, Milano.

Nussbaum, M. C. (2011), Creating Capabilities, Harvard University Press, Cambridge.

Nussbaum, M. C. and Sen, A. (1993), The quality of life, Oxford University Press, Oxford.

Petrelli, D., Ciolfi, L. and Avram, G. (2021), “Envisioning, Designing and Rapid Prototyping Heritage Installations with a Tangible Interaction Toolkit”, in Human-Computer Interaction, pp. 1-41. [Online] Available at: doi.org/10.1080/07370024.2021.1946398 [Accessed 18 October 2021].

Podara, A., Giomelakis, D., Nicolaou, C., Matsiola, M. and Kotsakis, R. (2021), “Digital Storytelling in Cultural Heritage – Audience Engagement in the Interactive Documentary New Life”, in Sustainability, vol. 13, issue 3, 1193, pp.1-22. [Online] Available at: doi.org/10.3390/su13031193 [Accessed 13 October 2021].

Porter, M. E. and Kramer, M. R. (2011), “Creare valore condiviso – Come reinventare il capitalismo e scatenare un’ondata di innovazione e di crescita”, in Harvard Business Review Italia, vol. 1, issue 2, pp. 68-84. [Online] Available at: hbritalia.it/gennaio-febbraio-2011/2011/01/01/pdf/creare-valore-condiviso-14395/ [Accessed 10 October 2021].

Rizzo, F. (2009), Strategie di co-design – Teorie, metodi e strumenti per progettare con gli utenti, FrancoAngeli, Milano.

Roederer, C., Reva, R. and Pallud, J. (2020), “Does Digital Mediation Really Change the Museum Experience? Museomix in the Lyon-Fourvière Archaeological Museum”, in International Journal of Arts Management, vol. 22, issue 3, pp. 108-123. [Online] Available at: master-in-international-arts-management.com/app/uploads/2020/07/IJAM_v22_n3_issue.pdf [Accessed 20 October 2021].

Roschelle, J., Penuel, W. and Shechtman, N. (2006), “Co-design of Innovations with Teachers – Definition and Dynamics”, in Barab, S. A., Hay, K. E. and Hickey, D. T. (eds), Proceedings of ICLS 2006 – 7th International Conference of the Learning Sciences, Indiana University, Bloomington, Indiana, USA, June 27th-July 1st, 2006 | Making a Difference, vol. 2, International Society of the Learning Sciences, pp. 606-612.

Sanders, E. B. N. and Stappers, P. J. (2008), “Co-creation and the new landscapes of design”, in Co-design | International Journal of CoCreation in Design and the Arts, vol. 4, issue 1, pp. 5-18. [Online] Available at: doi.org/10.1080/15710880701875068 [Accessed 26 October 2021].

Villa, D. (2018), “Social media per l’educazione al Patrimonio del sito Unesco Sacri Monti di Piemonte e Lombardia”, in Luigini, A. and Panciroli, C. (eds), Ambienti digitali per l’educazione all’arte e al patrimonio, FrancoAngeli, Milano, pp. 281-294. [Online] Available at: ojs.francoangeli.it/_omp/index.php/oa/catalog/download/334/142/1578-1 [Accessed 23 October 2021].

Winesmith, K. and Anderson, S. (2020), The Digital Future of Museums – Conversations and Provocations, Routledge, New York-London.

Test of the GIFT app, Royal Pavilion and Museums, Brighton (source: pro.europeana.eu, 2019). AGATHÓN 10 | 2021
Published
2021-12-31
How to Cite
Gasparotto, S., Bosco, A., Lengua, M. and Baruzzi, P. (2021) “MEET. An interactive exhibition itinerary between co-design and enhancement of the territory”, AGATHÓN | International Journal of Architecture, Art and Design, 10(online), pp. 242-249. doi: 10.19229/2464-9309/10222021.
Section
Design | Research & Experimentation
Share |