MERLINO. Virtual Reality for Stimulation of Neuro-cognitive Processes


  • Mario Bisson Polytechnic of Milano
  • Shanti Andreana Alberti di Catenajo Polytechnic of Milano
  • Stefania Palmieri Polytechnic of Milano



multisensory environments, adaptive and responsive technologies, low cost solutions, software simulation


This research investigates studies on multi-sensory environments (MSEs) and, comparing existing solutions on the market, offers an integrated product-service, designed to contain costs, from an industrial manufacturing perspective, with a high level of flexibility, aimed at children with intellectual and motor disabilities. Based on the studies developed by the LudoMi team, a project awarded at Polisocial Award 2017, as acknowledgment on research with a high social impact relevant for the scientific community. We report the case study of Merlino: research project, in progress, with the Design Department of the Polytechnic of Milan, which aims to increase the development of cognitive faculties and motor skills, promoting learning and improvement of communication and relational skills.


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Author Biographies

Mario Bisson, Polytechnic of Milano

Architect, he is Associate Professor at the Department of Design, Scientific Director of the interdepartmental laboratory EDME and Scientific Director of the Colour Laboratory; he is also the founder and Scientific Director of MDA, and member of the Board of Directors of Polidesign scrl.

Shanti Andreana Alberti di Catenajo, Polytechnic of Milano

Product Designer for innovation, he carries out professional research in the field of product and service design; he has collaborated on exhibitions and projects of international importance.

Stefania Palmieri, Polytechnic of Milano

Architect and PhD, she is a Researcher in Industrial Design at the Department of Design. She is Responsible for relations with companies and professions for the School of Design. Her teaching, research, and management activities aim to create a network of collaboration with the world of production, aimed at strengthening and stabilizing synergies between Universities and Businesses for the creation of cultural networks and exchange.


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MERLINO. agathón




How to Cite

Bisson, M., Alberti di Catenajo, S. A. and Palmieri, S. (2019) “MERLINO. Virtual Reality for Stimulation of Neuro-cognitive Processes”, AGATHÓN | International Journal of Architecture, Art and Design, 5(online), pp. 175–182. doi: 10.19229/2464-9309/5202019.



Design | Research & Experimentation
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